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REAL-TIME VFX

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THAT'S UNREAL

Hi, I’m Peter — a real-time VFX artist with a passion for crafting immersive visual effects for games and interactive experiences.

With a background in VFX and a love for fast, iterative workflows, I specialize in creating dynamic effects using Unreal Engine, Niagara systems, and Houdini. My work ranges from magical explosions and fluid simulations to character-driven effects like pyro smoke, grains, and real-time particles.

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I'm always driven by the challenge of blending technical problem-solving with creative artistry — whether it's animating a fireball's impact, simulating a trail of souls, or adding subtle environmental details like flowing waterfalls and dry ice.

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I’m constantly pushing myself to learn and experiment, especially when collaborating with teams or exploring new techniques. If you’re looking for someone who brings both precision and imagination to real-time VFX, let’s connect!

OPTIMIZATION

In my most recent Starry Bubble project, I focused on using masked materials over translucency whenever possible, reducing overdraw. I also combined flares, particles, and background elements into a single texture to minimize texture calls when possible, ensuring smoother performance in-engine.

COLLABORATION

Creating impactful VFX is rarely a solo effort. In my Aztec-themed project, I worked closely with my team, iterating extensively based on feedback from mentors and peers. I handled the real-time effects, using Embergen for the atmospheric dry ice in the background, crafting sprite flipbooks for the torches, and designing flowing waterfalls — all while timing each element to enhance the project's cinematic feel. This process sharpened my ability to adapt quickly and push visuals further with every iteration.

INSPIRATION

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